Outputs and Results

As in all Arctic Clustering projects, also in C4CA the aim was not to create something out of scracth. Outcomes from different projects, implemented in different parts of the European Arctic and funded by different funding instruments, were to be taken to new regions in an updated form. Sharing best practices on how to improve energy efficiency and use of untapped energy resources, as well as how to mitigate the impacts of climate change in general, were the focus areas of C4CA. The project had two different sets of actions, spearheads, through which these targets were realised. These are explained in detail below.

Output 1. Moodle dissemination platform

RECENT and Greensettle both studied how energy efficiency and other technical solutions could be utilised more effectively in their programme regions. The projects delivered a series of outcomes, which included best practices, pilot cases, studies and reports, and RECENT used Moodle online virtual learning platform to disseminate the results achieved in this NPA project. The platform was updated in C4CA with project outputs from Greensettle and FAMARB projects and was set up as a dissemination point not only for NPA communities seeking information about energy efficiency actions, but also for those located in other Arctic regions.

The Moodle platform is open for anyone, who is interested about how to improve energy efficiency, how to use untapped energy resources and mitigate thus climate impacts through your own actions. The platform includes best practice and case studies, which demonstrate how this kind of activities have been implemented and what kind of concrete benefits have been achieved through them. Information about these successful pilot cases will encourage infrastructure and public service providers, construction companies and individuals to implement investments, which aim to improve energy efficiency, use of renewable energy or undertake other measures, which mitigate climate impacts.

The Moodle platform can be accessed from the homepage of the RECENT project.



Output 2. Updated version of the Eco-City game

Greensettle produced reports and studies, which summarised the outcomes of the project, but a more unconventional dissemination tool was developed in the project as well to reach also audiences beyond the normal stakeholders. An Eco-City game was put together, which was seen as a way to popularise the findings of the project with  general public and school children in particular. Students could learn about the environmental technologies and climate friendly solutions in these fields as they were playing the game.

The starting point of the game is to build a modern, environmental friendly eco-city for 20 000 people, which is a pleasant place to live and where environmental issues have been taken care of. The city should be able to fulfill the basic needs of its inhabitants regarding housing, food, water, energy, etc. and the players can choose from different technological solutions, some of which are better for the environment than others. The better solutions for nature incur more gold stars than the more conventional ones, and the city with most gold stars is the winner at the end of the game. As the players plan and build their cities, they learn about how cities work, different solutions to everyday needs, their pros and cons, and about the complexities of city building and life in cities in general. This will increase the players' knowledge about these issues and also impact their behaviour.

Finnish and Russian language versions of the game were created in the Greensettle project. In C4CA the game was updated to 2020's and also to new regions both in term of contents and language. The game was translated to English and Norwegian and gaming sessions were organised in Finland, Norway and Scotland. Several game sets were also provided for stakeholders, who will continue to promote the game and borrow these game sets to schools in their region.

The game consist of a game book, which includes the rules and instructions on how to set up the game and how to play it, card sets for playing the game and other material. All of these are available on request and can be used for non-commercial purposes (CC-BY-NC-SA license). The game book itself in different languages is freely downloadable from the resources section of this website. If you like what you see and want to organise your own gaming event, contact us.  We can then send you the game card files, which you can print for your players. If you are interested in translating the game into your own language, we can share the draft templates of the game book and cards with you, just send us an e-mail.